![]() ![]() It's not doing anything different than the Genesis Sorry, can't do that. Also, every main series Genesis/Mega Drive Sonic game gave you 3 continues after a game over, and placed you back at the start of a level. Growing up on the Genesis, Sonic 3 & Knuckles was my favorite game as a kid, and I don't regret spending some more money on my favorite game of You probably also don't like Sonic 3, considering how the special stage entrances were copied from that game, and how Blue Spheres are the Special Stage Levels. ![]() Now I'm double dipping for another platform, with an artbook, reversable cover, and a shiny sleeve. The other 20 was for the price of the game. Comes out to roughly 24 dollars for a collectable statue that says "SEGA!" when pressed, a gold ring, which I always wanted as a Sonic Fan, and a mock Sonic Mania Genesis Cartridge. Money well spent, and it only cost me $44 dollars on Amazon with random discounts over the year I had it preordered. Tue 10th Jul I don't feel silly at all.They're all huge, they all drag, I feel like my first playthrough is a waste of time and I need to git gud to actually have fun, because I'm just mindlessly rocketing towards the endand going fast doesn't really mean anything to me on its own when I'm supposed to go fast and grab all the things to fight the true final boss. ![]() I'm also not fond of the levels, to be honest. You play it until you've mastered it where you get the Chaos Emeralds ASAP and have the highest score and do the best ending, and I'm the kind of person who, if I miss an important collectible, wants to turn around and grab it, and Sonic does not let me do that because I need to explore its stages to find the Warp Rings (and I hate this, it never should have evolved beyond Sonic 1's "50 rings at the end, you're good to go" thing, alternatively Sonic 2's "new chance per goal post" method) and then I need to play that shitty minigame again. The actual answer is that 2D Sonic isn't something I really enjoy returning to over and over, and that's the point. The fun answer to that is the Sonic boomers who went "yo just make a 2D game with Sonic, Tails and Knuckles" I ignored for years turned out to be completely correct and it fills me with loathing. It is and that's kind of why I resent it. When I get to those areas I usually bounce off of the games because I find them more frustrating than fun, and honestly with Sonic 1 in particular I wonder what the devs were thinking making the entire back half of the game partially or completely underwater. What usually ends up happening with Sonic 1-3 is that I'm having fun for a while before eventually encountering levels/zones that severely restrict Sonic's movement with block-pushing puzzels, water, or what have you. Over the years post-adulthood, however, I find myself revisiting the Genesis Sonic trilogy via emulation or ports to modern consoles every now and then when the urge arises. When I was younger I didn't quite get the appeal of Sonic outside of his eye-catching design and dazzling speed, finding Mario's tighter platforming and more easily digestible level design to be more up my alley by and large. I'm someone who has always fallen firmly into the Mario camp in the "Mario vs Sonic" conversation that raged throughout the early-to-mid 90's when the two mascots duked it out for our platforming supremacy. ![]()
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